Hello Hello? Is this thing on? After a month long hiatus due to vacation, the need to chillax and more it is time to fire this badboy back up. Moving forward we will be resuming our interview series featuring some of the Socom faithful and community advocates.
Today though I am here to write about Socom 4 and Patch parade Zipper Interactive has us all beng spectators of. From rumblings on the official Sony boards it appears that Socom 4 Patch 1.05 will be coming sometime in September. As Zipper is patching and re-patching it is easy cast doubts on their ability to actually improve Socom 4 via these highly anticipated patches. Here is what 1.05 has confirmed so far, this information is courtesy of ZPR_Roper;
Patch 1.05
This patch is still a work in progress, so not everything that will hopefully make it in when it’s done is included here (and I’m not going to call out each of the minute bug fixes), but we wanted to give everyone some idea of the bigger things to expect from 1.05:
- Party leader may now optionally allow other party members to invite other players into the party
- Classic mode mic system changed to be open
- Knife swipe exploit fixed (the knife no longer silences footsteps)
- SMG accuracy reduced over distance – tuned for up-close battles rather than long-distance kills
- Fixed Classic Bomb Squad double round win bug
- Fixed grenade launcher bug where firing over cover or at long distances could kill you
- Firing mechanic changes introduced in 1.04 have been rolled back (tapping to fire is now more accurate again)
- Several level collision issues fixed
- Games queues will be able to be adjusted much more easily and quickly (i.e. we’ll be refreshing the queues right after launch)
There have also been lots of bug fixes to the party system, clan system, UI in general and between-round transitions (i.e. less crashes).
Also, a big item that’s currently under investigation is the number of headshots in the game. We all know that there are too many, so the team is looking at how we might be able to counter that for the patch. It’s not an issue with the size of the hitbox (that’s been checked over and over), so it’s not a simple fix, and any changes to the damage system in general could have adverse effects on other parts of the game if not handled carefully. So, as mentioned, that’s a big TBD on if and how it would be changed, but it’s certainly being looked at and will be dealt with if possible.
The ETA on the patch is currently mid- to late-September.
That’s about all the info that we have for the moment. We’ll do our best to answer any questions that we can, though what you see just about covers what we know over here.
Chris Roper
Zipper Interactive
Well isn’t that dandy! They are opening the mics in classic, making the guns less bloomy, making the SMG’s less Assault Rifle-like, and some bug and glitch fixes. Here’s hoping this patch arrives with less fanfare than previous patches. Heck after the last one we could even consistently join the game universe for three or more days.
Socom 4 is fun and mostly due to my 30 day challenge I posted on the 33rd Brigade Clan forums, we have had a stronger showing on Socom 4. I think most 33rd have been enjoying themselves and I hope that the trend will continue. This patch doesn’t have any ground breaking elements to it but hopefully for the remaining Socom community members that are still playing it will be worth the wait. Oh and hopefully it doesn’t break the game and worse…
33*hizzer


